PROJECT 2 3DS MAX


COMPUTER APPLICATION PROJECT 2, EXTERIOR AND INTERIOR RENDERINGS BY 3DS MAX
(Requirements : To produce 1 exterior rendering and 1 interior rendering  with the material textures by using 3Ds Max, and save into JPEG files with high resolution and minimum 1000 px length)


DAVID JOHANES PALAR 
0332478
BIA SEMESTER 2.5
davidjohanes.dp@gmail.com
0143625196


INTRODUCTION TO THE PROJECT
This project is a continuance from the project 1 revit building modeling and documentation.
By using the same building, we have to learn how to use the basic commands at 3ds max, how to insert material texture, how to render object by using NVDIA Mental Ray or V Ray, and learn about the render set up for exterior and interior, and set up the sun, lighting, shadow, etc.
This project involves the production of photorealistic renderings with the material texture, appropriate camera for the perspective view, and the lighting and shadow.


INTRODUCTION TO THE PROJECT PROGRESSIONS
For this project, i use 2 version of 3Ds Max. (2016 & 2018).
For the exterior, i use 3Ds Max 2016 with NVDIA Mental Ray.
Then for the interior i use 3Ds Max 2016 and 3ds Max 2018. For the building material textures, I use in 2016 version, while for the interior rendering i use in 2018 version with V Ray.
(After I dis some interior renderings trial with using NVDIA Mental Ray in 2016 version and V Ray in 2018, I decided to render the interior by using V Ray. However, for the exterior i still use NVDIA Mental Ray in 2016 version because of some consideration that comfirmed already with my tutor.
Then, after I rendered the exterior and interior, I edit more further in photoshop
For exterior, i use photoshop to edit the environments surrounded the building. Then, the interior, i use photoshop to give more lighting effect for the spot light and some adjustment.




FINAL EXTERIOR RENDERING


https://drive.google.com/file/d/1cUif4ooZMZ09JiASkWw5tFqPEAKcmHHe/view?usp=sharing

FINAL INTERIOR RENDERING


https://drive.google.com/file/d/15wZx_el8y_uQpdoa67J_H48rxgFMkJaT/view?usp=sharing


FILE LINKS

GOOGLE DRIVE FOLDER PROJECT 2
https://drive.google.com/drive/folders/137bfI6LYKqYCVJxTh8BGfK89aBdJq3fy?usp=sharing

GOOGLE DRIVE FILE EXTERIOR
https://drive.google.com/drive/folders/16RxmWBEmnKlbz--f9GSH39AIuEgom0yB?usp=sharing

GOOGLE DRIVE FILE INTERIOR
https://drive.google.com/drive/folders/1d8AvkIgqVYLHeM-LTLQNCwaes8_egRmk?usp=sharing

EXTERIOR 3DS MAX
https://drive.google.com/file/d/1NzNn6l74Rj-X2xBzGe38qglOu8VdNhX_/view?usp=sharing

EXTERIOR FBX
https://drive.google.com/file/d/1WiMDXarHn4xb3OYZwzDVtVCUZY-ygp1S/view?usp=sharing

EXTERIOR PHOTOSHOP
https://drive.google.com/file/d/1lVmyNUxRgHpbbGh9upuT60521fHtCVGo/view?usp=sharing

INTERIOR PART 1 3DS MAX
https://drive.google.com/file/d/1LoPo4WuO4Gox0FXPjYElRXujTaED99MB/view?usp=sharing

INTERIOR PART 2 3DS MAX
https://drive.google.com/file/d/1mXcY_0neqhnGtgkrYEx7oulWIFF3gfu3/view?usp=sharing

INTERIOR FBX PART 1
https://drive.google.com/file/d/1td9UAFQnoTlDAXgRVnsIQeixMlbTy3aH/view?usp=sharing

INTERIOR FBX PART 2
https://drive.google.com/file/d/1fibMPQudN-UlkWPgB7w_PqVDUfA6SrWR/view?usp=sharing

INTERIOR PHOTOSHOP
https://drive.google.com/file/d/1LZyrsJd5EHstP9mxpzc3HfJ-q0Zp3WMJ/view?usp=sharing





EXTERIOR RENDERING PROGRESSIONS IN PDF






INTERIOR RENDERING PROGRESSIONS IN PDF






WORK IN PROGRESS

I. MATERIAL TEXTURE PROGRESSIONS

 Black marble texture

Carpet 1 texture

Carpet 2 texture

Dining chair leather

 Glass material texture

Gold chrome steel

Grass texture

Laminate plastic vinyl texture

Roof texture

 Compound ceiling material texture

Sofa texture

 Gilt stainless steel texture

Wall paint finishes texture

Wood finishes 1 texture

Wood finishes texture 2




 II. EXTERIOR PROGRESSION WITH NVDIA MENTAL RAY


Exterior layer panel

Daylight (sun) settings and direction 
activating the mr sun and mr sky

Exterior target camera view

Exterior target camera settings and adjustment 
 from the proposed perspective view

Exterior exposure set up (press 8)

Exterior common render set up


 Exterior render set up to NVDIA Mental Ray 
in render assign  (f10 - common)

Exterior sampling mode set up in (f10 - renderer)

Exterior skylight modes and final gathering set up
in global illumination.

Exterior render progression by NVDIA Mental Ray

Exterior render trial by NVDIA Mental Ray




III. INTERIOR PROGRESSION WITH NVDIA MENTAL RAY


Activating exposure control (press 8)

Exposure control panel set up

Choose the physically based, lighting outdoor daylight. 

 Common render set up (f10 - common)

Global illumination final gathering set up

NVDIA Mental Ray set up
(f10 - common - assign render)

 Shadow set up (f10 - renderer)

Daylight (sun) settings 
for the mr sky (active) and mr sun (nonactive) 

Interior rendering progession by NVDIA Mental Ray

Interior rendering trial by NVDIA Mental Ray

Coffee table view from the revit family

View to the dining table

View to the interior from front side

Lamps for the dining table

Lamp for the pantry

View to the building and interior

View to the kitchen

View at the terrace (left side)

View to the Tv cabinet with the figurines and decorations 

Wall figurine decorations




INTERIOR PROGRESSION WITH V RAY RENDER

V Ray additional material textures
Fater import the 2016 files to 2018 for v ray rendering, 
the material textures still same as in the 2016 file.

V Ray lights/lamps plan view
ies light, sphere light, plane light

V Ray physical camera settings

V Ray physical camera view

V Ray sun settings and direction

V Ray target camera settings

V Ray target camera view

V Ray top view plan


V Ray exposure panel control (press 8)

V Ray exposure control settings (press 8)

Assign render to v ray render system (f10 - Common)

V Ray common settings (f10 - Common)

V Ray color mapping and camera settings (f10 - VRay)

V Ray environment settings (f10 - VRay)

V Ray image sampler and filter settings (f10 -VRay)

V Ray global illuminatuion settings (f10 - GI)

V Ray irrediance map settings (f10 - GI)

V Ray light cache settings (f10 - GI).

V Ray default and system settings (f10 - settings).

Interior rendering in progress by V Ray

Interior rendering trial by V Ray 




IV. EXTERIOR PHOTOSHOP PROGRESSIONS


Exterior photoshop trial 1

Exterior photoshop trial 2

Exteririor photoshop trial 3

Exterior photoshop trial 4

Exterior photoshop trial 5

Exterior photoshop trial 6A

 Exterior photoshop trial 6B

 Exterior photoshop trial 7A

Exterior photoshop trial 7B

 Exterior photoshop trial 7C

Exterior photoshop final rendering 





V. INTERIOR PHOTOSHOP PROGRESSION



Original from 3ds max

Curves edit

Exposure edit

Hue saturation and curves edit

Hue saturation edit

Lens flare edit

Photo filter edit

Final interior photoshop edit
Using the original file with adding burn tool and dodge tool for addition.





THANK YOU






























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